Columbia College Chicago
I am a full-time faculty member in the English Department at
Columbia College Chicago, a performing and media arts school. I teach
writing, New Media, various Popular Culture courses, and Game Culture
for the Interactive Arts and Media department.
--- f09
- 52-2697: Literary Genres - Detective Fiction
This course asks students to consider the detective genre via
three methods: analytical study (the history and evolution of the
genre), creative exploration (engagement, synthesis, and expression of
ideas), and predictive critical work. Fall 2009, one section.
- 52-3801; Writing for New Media
This course pursues a two-prong inquiry into the "rhetoric" of new
media. Students explore and create new media texts, culminating in a
large-scale, collaborative hypermap project. Fall 2009, one
section.
--- su09
- 52-1152; Writing and Rhetoric 2: Considering the Visual (Online)
This course explores the conventions and techniques of traditional
academic research by conducting a long-term, large scale research
project over the course of the semester. At the same time, students
also explore the techniques used in visual argument and the alternate
logics image introduces to critical work. Summer 2009, 2 sections online.
--- s09
- 52-1101; Introduction to College Writing
This course prepares students for the kinds of writing projects
they will be asked to work on throughout their college careers. Spring
2009, one section. (Syllabus (pdf))
- 48-1100: New Millennium Studies
A humanities-centered look at arts, persona, and ethics that
provides a unified experience in critique and artistic endeavor for
first-year students at Columbia College Chicago. Spring 2009, one
section. (Syllabus (pdf))
- 36-1100; Game Culture
(For the Interactive Arts and Media department.) Game Culture
brings textual and critical theory to bear on video games, examining
how games function in (and with) culture. Students learn to think
about games in new ways, both as isolated objects of study and as a
dominant force in today's media market. Spring 2009, one section. (Syllabus (pdf))
--- j09
- 52-2725J: Zombies in Popular Media
This course explores the history, significance, and representation
of the zombie as a figure in horror and fantasy texts. Instruction
follows an intense schedule, using critical theory and source media
(literature, comics, and films) to spur discussion and exploration of
the figures many incarnations. Daily assignments focus on reflection
and commentary, while final projects foster thoughtful connections
between student disciplines and the figure of the zombie. J-session
2009, one section. (This course used Moodle and thus most of its materials are unavailable to the general public.)
--- f08
- 52-2697: Literary Genres - Detective Fiction
This course asks students to consider the detective genre via three methods: analytical study (the history and evolution of the genre), creative exploration (engagement, synthesis, and expression of ideas), and predictive critical work. Fall 2008, one section. (Syllabus for Literary Genres: Detective Fiction)
- 52-3801; Writing for New Media
This course pursues a two-prong inquiry into the "rhetoric" of new
media. Students explore and create new media texts, culminating in a
large-scale, collaborative hypermap project. Spring 2009, one
section. (Syllabus for Writing for New Media)
--- su08
- 52-1152; Writing and Rhetoric 2: Considering the Visual (Online)
This course explores the conventions and techniques of traditional
academic research by conducting a long-term, large scale research
project over the course of the semester. At the same time, students
also explore the techniques used in visual argument and the alternate
logics image introduces to critical work.
This course was taught mostly in Moodle and is thus most materials are generally unavailable for public viewing.
--- s08
- 52-1101; Introduction to College Writing: Sharing Cultures
This course prepares students for the kinds of writing projects
they will be asked to work on throughout their college careers. Spring
2008, one section. (Syllabus)
- 52-3801; Writing for New Media
This course pursues a two-prong inquiry into the "rhetoric" of new
media. Students explore and create new media texts, culminating in a
large-scale, collaborative hypermap project. Spring 2008, one
section. (Syllabus)
- 36-1100; Game Culture
(For the Interactive Arts and Media department.) Game Culture
brings textual and critical theory to bear on video games, examining
how games function in (and with) culture. Students learn to think
about games in new ways, both as isolated objects of study and as a
dominant force in today's media market. Spring 2008, one section. (Syllabus)
--- j08
- 52-2725J: Zombies in Popular Media
This course explores the history, significance, and representation
of the zombie as a figure in horror and fantasy texts. Instruction
follows an intense schedule, using critical theory and source media
(literature, comics, and films) to spur discussion and exploration of
the figures many incarnations. Daily assignments focus on reflection
and commentary, while final projects foster thoughtful connections
between student disciplines and the figure of the zombie. J-session
2008, one section (Syllabus)
--- f07
- 52-1152; Writing and Rhetoric 2: Considering the Visual
This course, part of our "Considering the Visual" emphasis,
explores the conventions and techniques of traditional academic
research by conducting a long-term, large scale research project over
the course of the semester. At the same time, students also explore
the techniques used in visual argument and the alternate logics image
introduces to critical work. (Fall
2007, one section)
- 52-3801; Writing for New Media
This course pursues a two-prong inquiry into the "rhetoric" of new
media. Students explore and create new media texts both on their own
and in collaborative groups; course work culminates in a large-scale,
collaborative project. (Fall 2007, one section)
--- su07
- 52-1152; Writing and Rhetoric 2: Considering the Visual (Online)
This course explores the conventions and techniques of traditional
academic research by conducting a long-term, large scale research
project over the course of the semester. At the same time, students
also explore the techniques used in visual argument and the alternate
logics image introduces to critical work. (Summer 2007, one section, online)
--- s07
- 52-1101; Introduction to College Writing: Sharing Cultures
This course prepares students for the kinds of writing projects
they will be asked to work on throughout their college careers. Spring 2007, one section. (Syllabus)
- 52-3801; Writing for New Media
This course pursues a two-prong inquiry into the "rhetoric" of new
media. Students explore and create new media texts, culminating in a
large-scale, collaborative hypermap project. Spring 2007, one
section. (Syllabus)
- 36-1100; Game Culture
(For the Interactive Arts and Media department.) Game Culture
brings textual and critical theory to bear on video games, examining
how games function in (and with) culture. Students learn to think
about games in new ways, both as isolated objects of study and as a
dominant force in today's media market. Spring 2007, one section. (Syllabus)
--- j07
- 52-2725J: Zombies in Popular Media
This course explores the history, significance, and representation
of the zombie as a figure in horror and fantasy texts. Instruction
follows an intense schedule, using critical theory and source media
(literature, comics, and films) to spur discussion and exploration of
the figures many incarnations. Daily assignments focus on reflection
and commentary, while final projects foster thoughtful connections
between student disciplines and the figure of the zombie. J-session
2007, one section (Syllabus)
--- f06
- 52-3801; Writing for New Media
This course pursues a two-prong inquiry into the "rhetoric" of new
media. Students explore and create new media texts, culminating in a
large-scale, collaborative hypermap project for the student affairs
portal. (Fall 2006, one
section)
- 36-1100; Game Culture
Game Culture brings textual and critical theory to bear on video
games, examining how games function in (and with) culture. Students
learn to think about games in new ways, both as isolated objects of
study and as a dominant force in today's media market. (Fall 2006, one section)
--- s06
- 52-1101; Introduction to College Writing: Sharing Cultures
This course prepares students for the kinds of writing projects
they will be asked to work on throughout their college careers. (Spring 2006, one section)
- 52-3801; Writing for New Media
This course pursues a two-prong inquiry into the "rhetoric" of new
media. Students explore and create new media texts, culminating in a
large-scale, collaborative hypermap project for the student affairs
portal. (Spring 2006, one
section)
- 36-1100; Game Culture
Game Culture brings textual and critical theory to bear on video
games, examining how games function in (and with) culture. Students
learn to think about games in new ways, both as isolated objects of
study and as a dominant force in today's media market. (Spring 2006, one section)
--- f05
- 52-1152; Composition II: Box Logic
This course, part of our "Considering the Visual" emphasis,
explores the conventions and techniques of traditional academic
research by conducting a long-term, large scale research project over
the course of the semester. At the same time, students also explore
the techniques used in visual argument and the alternate logics image
introduces to critical work. (Fall
2005, one section)
- 52-3801; Writing for New Media
This course pursues a two-prong inquiry into the "rhetoric" of new
media. Students explore and create new media texts both on their own
and in collaborative groups; course work culminates in a large-scale,
collaborative project. (Fall 2005, one section)
--- su05
- 52-1152; Composition II: Considering the Visual (Online)
This course meets entirely online to explore the conventions and
techniques of traditional academic research. Students conduct a
long-term, large scale research project over the course of the
semester, comparing drafts and working together in an online forum.
At the same time, students also explore the techniques used in visual
argument and the alternate logics image introduces to critical
work. (Summer 2005, one section)
--- s05
- 52-1152; Composition II: Considering the Visual
This course explores the conventions and techniques of traditional
academic research by conducting a long-term, large scale research
project over the course of the semester. At the same time, students
also explore the techniques used in visual argument and the alternate
logics image introduces to critical work. (Spring 2005, one section)
- 52-3801; Writing for New Media
This course pursues a two-prong inquiry into the "rhetoric" of new
media. Students explore and create new media texts, culminating in a
large-scale, collaborative hypermap project for the student affairs
portal. (Spring 2005, one
section)
--- f04
- 52-1151; Composition I: Mapping the Self
This course moves from expressive to informative, exploring the
concepts of self and community in a variety of methods. Over the
term, students "map" their relationship with four different
institutions of culture: discipline, family, entertainment, and
community. (Fall 2004, Three
sections: 03, 04, and 09)
- 52-1600; Introduction to Literature: Desire, Work, and Race (in the city)
This course "introduces students to the genres of fiction, drama,
and poetry."* Its readings focus on three themes: desire, work, and
race (in the city). The parenthetical reflects the fact that our
geography affects our relationships to these broad subjects.(Fall 2004, one section)
* This description of the course is drawn from the CCC catalog.
Back
University of Florida
During my time in the UF English Department, I taught a
variety of courses. Below is a listing of all of them.
- "Film Analysis" and "Honors Film Analysis," introductory film studies courses
Provided students with basic skills to produce academic film
scholarship. Students learned cinema terminology, explored
traditional film criticism via Bazin and Eisenstein, and
performed experimental criticism. (Fall 2003, 2 sections)
- "Writing in Bullet Time," writing with new media course
Explored the emergence and rhetoric of new media. Students
explored the development of narrative, argument, and image in
the context of aesthetic innovation and research. Course
projects asked how The Matrix could serve as a model for a new
kind of writing-writing in "bullet time." (Summer 2003)
- "Writing About Science-Fiction Films," special topics writing course
Examined three different grammars: (1) writing, (2) film, and
(3) hypertext. Students considered the theory and writing
practices discussed in class and used those to explore
science-fiction cinema. Team taught with Brian Doan. (Spring
2001, 2 sections)
- "Argumentative and Expository Writing," introductory writing course
Introduced students to modes of academic writing. Used Text Book
(Scholes, Comely, Ulmer) as guide to produce four projects: a personal
narrative, an analogy paper, a MOO project, and a current events
paper. (Fall 2000, 2 sections: 1698 &
1715)
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