Brendan Riley - Courses

Curragh-Labs

Columbia College Chicago

I am a full-time faculty member in the English Department at Columbia College Chicago, a performing and media arts school. I teach writing, New Media, various Popular Culture courses, and Game Culture for the Interactive Arts and Media department.


--- f09
52-2697: Literary Genres - Detective Fiction
This course asks students to consider the detective genre via three methods: analytical study (the history and evolution of the genre), creative exploration (engagement, synthesis, and expression of ideas), and predictive critical work. Fall 2009, one section.

52-3801; Writing for New Media
This course pursues a two-prong inquiry into the "rhetoric" of new media. Students explore and create new media texts, culminating in a large-scale, collaborative hypermap project. Fall 2009, one section.


--- su09
52-1152; Writing and Rhetoric 2: Considering the Visual (Online)
This course explores the conventions and techniques of traditional academic research by conducting a long-term, large scale research project over the course of the semester. At the same time, students also explore the techniques used in visual argument and the alternate logics image introduces to critical work. Summer 2009, 2 sections online.

--- s09
52-1101; Introduction to College Writing
This course prepares students for the kinds of writing projects they will be asked to work on throughout their college careers. Spring 2009, one section. (Syllabus (pdf))

48-1100: New Millennium Studies
A humanities-centered look at arts, persona, and ethics that provides a unified experience in critique and artistic endeavor for first-year students at Columbia College Chicago. Spring 2009, one section. (Syllabus (pdf))

36-1100; Game Culture
(For the Interactive Arts and Media department.) Game Culture brings textual and critical theory to bear on video games, examining how games function in (and with) culture. Students learn to think about games in new ways, both as isolated objects of study and as a dominant force in today's media market. Spring 2009, one section. (Syllabus (pdf))


--- j09
52-2725J: Zombies in Popular Media
This course explores the history, significance, and representation of the zombie as a figure in horror and fantasy texts. Instruction follows an intense schedule, using critical theory and source media (literature, comics, and films) to spur discussion and exploration of the figures many incarnations. Daily assignments focus on reflection and commentary, while final projects foster thoughtful connections between student disciplines and the figure of the zombie. J-session 2009, one section. (This course used Moodle and thus most of its materials are unavailable to the general public.)


--- f08
52-2697: Literary Genres - Detective Fiction
This course asks students to consider the detective genre via three methods: analytical study (the history and evolution of the genre), creative exploration (engagement, synthesis, and expression of ideas), and predictive critical work. Fall 2008, one section. (Syllabus for Literary Genres: Detective Fiction)

52-3801; Writing for New Media
This course pursues a two-prong inquiry into the "rhetoric" of new media. Students explore and create new media texts, culminating in a large-scale, collaborative hypermap project. Spring 2009, one section. (Syllabus for Writing for New Media)


--- su08
52-1152; Writing and Rhetoric 2: Considering the Visual (Online)
This course explores the conventions and techniques of traditional academic research by conducting a long-term, large scale research project over the course of the semester. At the same time, students also explore the techniques used in visual argument and the alternate logics image introduces to critical work. This course was taught mostly in Moodle and is thus most materials are generally unavailable for public viewing.

--- s08
52-1101; Introduction to College Writing: Sharing Cultures
This course prepares students for the kinds of writing projects they will be asked to work on throughout their college careers. Spring 2008, one section. (Syllabus)

52-3801; Writing for New Media
This course pursues a two-prong inquiry into the "rhetoric" of new media. Students explore and create new media texts, culminating in a large-scale, collaborative hypermap project. Spring 2008, one section. (Syllabus)

36-1100; Game Culture
(For the Interactive Arts and Media department.) Game Culture brings textual and critical theory to bear on video games, examining how games function in (and with) culture. Students learn to think about games in new ways, both as isolated objects of study and as a dominant force in today's media market. Spring 2008, one section. (Syllabus)


--- j08
52-2725J: Zombies in Popular Media
This course explores the history, significance, and representation of the zombie as a figure in horror and fantasy texts. Instruction follows an intense schedule, using critical theory and source media (literature, comics, and films) to spur discussion and exploration of the figures many incarnations. Daily assignments focus on reflection and commentary, while final projects foster thoughtful connections between student disciplines and the figure of the zombie. J-session 2008, one section (Syllabus)


--- f07
52-1152; Writing and Rhetoric 2: Considering the Visual
This course, part of our "Considering the Visual" emphasis, explores the conventions and techniques of traditional academic research by conducting a long-term, large scale research project over the course of the semester. At the same time, students also explore the techniques used in visual argument and the alternate logics image introduces to critical work. (Fall 2007, one section)

52-3801; Writing for New Media
This course pursues a two-prong inquiry into the "rhetoric" of new media. Students explore and create new media texts both on their own and in collaborative groups; course work culminates in a large-scale, collaborative project. (Fall 2007, one section)

--- su07
52-1152; Writing and Rhetoric 2: Considering the Visual (Online)
This course explores the conventions and techniques of traditional academic research by conducting a long-term, large scale research project over the course of the semester. At the same time, students also explore the techniques used in visual argument and the alternate logics image introduces to critical work. (Summer 2007, one section, online)


--- s07
52-1101; Introduction to College Writing: Sharing Cultures
This course prepares students for the kinds of writing projects they will be asked to work on throughout their college careers. Spring 2007, one section. (Syllabus)

52-3801; Writing for New Media
This course pursues a two-prong inquiry into the "rhetoric" of new media. Students explore and create new media texts, culminating in a large-scale, collaborative hypermap project. Spring 2007, one section. (Syllabus)

36-1100; Game Culture
(For the Interactive Arts and Media department.) Game Culture brings textual and critical theory to bear on video games, examining how games function in (and with) culture. Students learn to think about games in new ways, both as isolated objects of study and as a dominant force in today's media market. Spring 2007, one section. (Syllabus)


--- j07
52-2725J: Zombies in Popular Media
This course explores the history, significance, and representation of the zombie as a figure in horror and fantasy texts. Instruction follows an intense schedule, using critical theory and source media (literature, comics, and films) to spur discussion and exploration of the figures many incarnations. Daily assignments focus on reflection and commentary, while final projects foster thoughtful connections between student disciplines and the figure of the zombie. J-session 2007, one section (Syllabus)


--- f06
52-3801; Writing for New Media
This course pursues a two-prong inquiry into the "rhetoric" of new media. Students explore and create new media texts, culminating in a large-scale, collaborative hypermap project for the student affairs portal. (Fall 2006, one section)

36-1100; Game Culture
Game Culture brings textual and critical theory to bear on video games, examining how games function in (and with) culture. Students learn to think about games in new ways, both as isolated objects of study and as a dominant force in today's media market. (Fall 2006, one section)


--- s06
52-1101; Introduction to College Writing: Sharing Cultures
This course prepares students for the kinds of writing projects they will be asked to work on throughout their college careers. (Spring 2006, one section)

52-3801; Writing for New Media
This course pursues a two-prong inquiry into the "rhetoric" of new media. Students explore and create new media texts, culminating in a large-scale, collaborative hypermap project for the student affairs portal. (Spring 2006, one section)

36-1100; Game Culture
Game Culture brings textual and critical theory to bear on video games, examining how games function in (and with) culture. Students learn to think about games in new ways, both as isolated objects of study and as a dominant force in today's media market. (Spring 2006, one section)


--- f05
52-1152; Composition II: Box Logic
This course, part of our "Considering the Visual" emphasis, explores the conventions and techniques of traditional academic research by conducting a long-term, large scale research project over the course of the semester. At the same time, students also explore the techniques used in visual argument and the alternate logics image introduces to critical work. (Fall 2005, one section)

52-3801; Writing for New Media
This course pursues a two-prong inquiry into the "rhetoric" of new media. Students explore and create new media texts both on their own and in collaborative groups; course work culminates in a large-scale, collaborative project. (Fall 2005, one section)

--- su05
52-1152; Composition II: Considering the Visual (Online)
This course meets entirely online to explore the conventions and techniques of traditional academic research. Students conduct a long-term, large scale research project over the course of the semester, comparing drafts and working together in an online forum. At the same time, students also explore the techniques used in visual argument and the alternate logics image introduces to critical work. (Summer 2005, one section)


--- s05
52-1152; Composition II: Considering the Visual
This course explores the conventions and techniques of traditional academic research by conducting a long-term, large scale research project over the course of the semester. At the same time, students also explore the techniques used in visual argument and the alternate logics image introduces to critical work. (Spring 2005, one section)

52-3801; Writing for New Media
This course pursues a two-prong inquiry into the "rhetoric" of new media. Students explore and create new media texts, culminating in a large-scale, collaborative hypermap project for the student affairs portal. (Spring 2005, one section)

--- f04
52-1151; Composition I: Mapping the Self
This course moves from expressive to informative, exploring the concepts of self and community in a variety of methods. Over the term, students "map" their relationship with four different institutions of culture: discipline, family, entertainment, and community. (Fall 2004, Three sections: 03, 04, and 09)

52-1600; Introduction to Literature: Desire, Work, and Race (in the city)
This course "introduces students to the genres of fiction, drama, and poetry."* Its readings focus on three themes: desire, work, and race (in the city). The parenthetical reflects the fact that our geography affects our relationships to these broad subjects.(Fall 2004, one section)

* This description of the course is drawn from the CCC catalog.

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University of Florida

During my time in the UF English Department, I taught a variety of courses. Below is a listing of all of them.

"Film Analysis" and "Honors Film Analysis," introductory film studies courses
Provided students with basic skills to produce academic film scholarship. Students learned cinema terminology, explored traditional film criticism via Bazin and Eisenstein, and performed experimental criticism. (Fall 2003, 2 sections)

"Writing in Bullet Time," writing with new media course
Explored the emergence and rhetoric of new media. Students explored the development of narrative, argument, and image in the context of aesthetic innovation and research. Course projects asked how The Matrix could serve as a model for a new kind of writing-writing in "bullet time." (Summer 2003)

"Writing About Science-Fiction Films," special topics writing course
Examined three different grammars: (1) writing, (2) film, and (3) hypertext. Students considered the theory and writing practices discussed in class and used those to explore science-fiction cinema. Team taught with Brian Doan. (Spring 2001, 2 sections)

"Argumentative and Expository Writing," introductory writing course
Introduced students to modes of academic writing. Used Text Book (Scholes, Comely, Ulmer) as guide to produce four projects: a personal narrative, an analogy paper, a MOO project, and a current events paper. (Fall 2000, 2 sections: 1698 & 1715)

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